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Designed under contract for "Student Design Studios", I designed and coded this site from the ground up.
View:
http://tiendongle.com/portfolio-old/orientalBamboo/
Tools
Photoshop, xHTML, CSS
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Designed for Tini Meyer as a freelance designer. I designed and coded this site from the ground up.
View: http://www.tinimeyer.com
Tools
Photoshop, xHTML, CSS, Javascript
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The Clone High Multimedia Project interactive DVD/CD interface prototype showcasing the cartoon television show Clone High using Macromedia Director MX. The project was produced for my Programming Multimedia class within a time span of 3-4 weeks which includes writing a project proposal, research, development, testing, refinement, and learning Director MX.
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The TechBC Yeardisc project was a multimedia project that was created to remember the memories of small group of
friends made while attending TechBC. As we faced difficult times and politics that lead to the ‘loss’ of our campus, the
Yeardisc evolved to commemorate the short and precious memories of the campus community at large.
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Explosive Fishing was a 2 man school project for my game design class in order to understand the core concepts of game
design. Our idea was to produce a game that was simple and enjoyable but different then other flash games that were currently
found on the internet at the time. The result was a game that consisted of 2 different gameplay elements; the first was to use
dynamite and blowup as many sea creatures as possible, the second was to catch the sea creatures as they come down.
Click here to play: http://www.tiendongle.com/portfolio/explosiveFishing
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~theCollective - Promotional Event Flyers for dance events at the Joy of Dance Studios in Toronto ON.
Software used: Adobe Illustrator CS3, Photoshop CS
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This project was a design idea focused upon improving the social interaction between customers and a dining establishment for our Interaction Design Praxis class. In a team of 4, we utilized different methodologies and design processes such as Participatory Design Workshops, User Profiling and Personas, Field Studies, User Testing and Scenarios determining that a customer’s overall experience is based upon their interactions with restaurant staff, specifically the hosts and waiter/waitresses. Through this, our goal was to provide customers with a catered personal service to further their experience in a casual fine dining establishment.
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Project X was a MMMORPG (Moderately Massively Multiplayer Online Role Playing Game) concept for a 4th Year Integration Project class. We were required to work in a multidisciplinary team and produce a project that would be marketable and innovative in a span of 2 semesters. Our aim was to produce a co-op multiplayer online game within a techno-thriller espionage setting with an emphasis on strategy and cohesive teamwork.
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This project was a 3 person team project for a class called Analysis of Design Situation designed to allow for us to analyze a problem situation for an external client from the role as design consultants. The team members I had chosen consisted of Lok Kan Law and Adrian Chau, and our external client was CISC, the Curriculum Instructional Services Centre department for School District No.36 - Surrey.
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The ActiveTable project was born out of the need to eliminate the multitude of non-intuitive interfaces which are required to drive our home electronics, specifically entertainment devices. It doesn’t end there; the ActiveTable allows the user to manipulate their entertainment devices through hand gestures or the manipulation of physical objects which represent the required function.
View Project site: http://tiendongle.com/portfolio/activetable/site/index.html
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The KeyStone design concept looks at producing a system and influencing current infrastructures to enable the world to become more accessible to those who are visually impaired. This idea was designed to realize how the problems that visually impaired people may have trying to live an independent life and to help integrate society better for them while considering and minimizing the impact that our design concept may have on those who are not visually impaired.
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